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PROJECT BREAKDOWN : DONT LOOK
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I first started with the concept. I found this concept art from my favorite game, Hunt: Showdown, and began to take inspiration for my creature, the Hellcrawler. I began to block out the shapes and arms of the creature in ZBrush, then created a high and low res mesh and baked it into a texture map.






I then created the textures for the creature and projected the environment into hold out geo. The creature was rigged by Cassidy Tran, and was animated and tracked by me.

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