top of page
Asset 2.png

PROJECT BREAKDOWN : DONT LOOK 
BACK

0d7839b02037cbda368070d25c7bf0b6.jpg

I first started with the concept. I found this concept art from my favorite game, Hunt: Showdown, and began to take inspiration for my creature, the Hellcrawler.  I began to block out the shapes and arms of the creature in ZBrush, then created a high and low res mesh and baked it into a texture map.

I then created the textures for the creature and projected the environment into hold out geo. The creature was rigged by Cassidy Tran, and was animated and tracked by me.

creatureTextured_v02.0564.png
bottom of page